Virtual Assessment and Making the Right Technology Choices (Presentation)

This presentation was held by Carmen Strigel during the second webinar of the Basic Education Coalition EdTech working group on April 27, 2020. The presentation is about using Tangerine for student self-study and self-assessment as well as family outreach. The presentation also introduces a new tool developed by RTI on considering access, user engagement, and content in making the right technology choices for your audience.

Philippines Education Technology Ecosystem Profile [Brief]

A one page description of the Education Technology Ecosystem in the Philippines.

Going Virtual: Content Delivery Decision-making Tool

This tool was created to support projects who are considering delivering educational content remotely. The decision tree supports multiple aspects of instructional design and accessibility to suggest specific authoring tools and delivery platforms.

Education Policy and Strategy for Scaling EdTech in Philippine Schools

This topic brief was prepared by Liezl F. Dunuan, under a subcontract issued to the Foundation for Information Technology in Education (FIT-ED), Philippines. It is based on document review and interviews with officials and staff of the DepEd’s regional and division offices in the Cordillera Administrative Region and Baguio City, DICT, DOST-Science Education Institute, the United Nations Development Programme Philippines office, two private telecommunications companies (Globe and Smart), two private EdTech service providers, and two non-profit organizations working in EdTech. Relevant policy documents were also reviewed. Carmen Strigel (RTI International) contributed to the international policy analysis section.

Teacher Professional Development on ICT in Education in the Philippines [Brief]

This topic brief is based on information from interviews with officials and staff of the DepEd Information and Communications Technology Service, BLD, NEAP, and DOST-SEI; head of the education programs of private companies; and faculty members from three higher education institutions in the Philippines engaged in teacher professional development. Relevant policy documents were also reviewed. This brief was prepared by Monalisa T. Sasing, under a subcontract issued to FIT-ED, Philippines. It was edited by Sarah Pouezevara (RTI) prior to publication.

Going the Last Mile: Equitable Access to Enabling Infrastructure in Philippine Schools [Brief]

This topic brief is based on information from interviews with officials and staff of DepEd regional and division offices in the Cordillera Administrative Region and Baguio City, the Department of Information and Communications Technology, the Department of Science and Technology-Science Education Institute, the United Nations Development Programme Philippines office, two private telecommunications companies (Globe Telecommunications and Smart Communications), two private EdTech service providers, and two non-profit organizations working in EdTech. Relevant policy documents were also reviewed. This brief was prepared by Liezl F. Dunuan, under a subcontract issued to the Foundation for Information Technology in Education (FIT-Ed), Philippines. It was edited by Sarah Pouezevara (RTI) prior to publication.” (2 April 2020).

Open Educational Resources in Philippine Schools [Brief]

This policy brief is based on information from interviews with officials and staff of the ICTS Unit and the BLR of DepEd, participants in the OER teacher training workshops under the Digital Rise Program led by ICTS, and experts from two higher education institutions in the Philippines that are engaged in teacher training in using OER. In addition, relevant policy documents and projects reports were reviewed. This brief was prepared by Patricia B. Arinto, under a subcontract issued to the FIT-Ed, Philippines.

Philippines Education Technology Ecosystem Profile

This report is an analysis of the education technology (EdTech) ecosystem in the Philippines. This report seeks to identify opportunities for EdTech alternatives to help the Philippines break away from the status quo in teaching and learning. It will contribute to ongoing policy review and curricular reforms intended to improve country-wide achievement in basic education. The information was gathered by a team of researchers from the Foundation for Information Technology Education and Development, Inc. (FIT-ED), and RTI over the course of four months in the second half of 2019. The study team interviewed over 50 key informants from government, civil society, and the private sector and visited schools, consulted relevant documents, and administered a large survey, all designed to answer the questions: what technology is being used in education, how is it being promoted and adopted, what are the effects, and how can good practices be scaled up? The result is the following ecosystem profile, based on the Scaling Equitable Education Technology (EdTech) Ecosystem Model published by Omidyar Network, now Imaginable Futures,1in 2019 (Omidyar Network, 2019a). Cite this report: Pouezevara, S. (2020). Philippines EdTech ecosystem profile. Prepared for USAID under the All Children Reading-Philippines Project, AID-OAA-TO-16-00017. Research Triangle Park, NC: RTI

Assessing Soft Skills in Youth Through Digital Games [Presentation]

Presentation for the 2019 ICERI conference (Seville, Spain.)

Assessing Soft Skills in Youth Through Digital Games

The acquisition and use of so-called “soft skills”, including problem solving, resilience, and self-regulation have been associated with better performance at school and in the workplace [1], [2]. Problem-solving is defined as the ability to acquire or use prior knowledge in order to solve new problems. Strengthening this skill is a concern to educators and employers as the 21st century labor market is increasingly unpredictable and requires skills that go beyond mastering and executing familiar processes. Students need to identify and solve problems that they have never encountered before, formulate a solution plan specific to that problem, and execute the plan. Thus far, the body of research that has measured these relationships relies on traditional self-reporting measurement questionnaires. This methodology is prone to bias since youth may respond in a way they know is desirable, rather than the way they actually behave [3]. Stealth assessment attempts to gather more authentic measurement of skills by asking children to demonstrate them in a structured environment where data collection is unobtrusive [4]. Digital games can be used for stealth assessment, with data on decisions and strategies collected in the application during game play. Since 2017, RTI has been developing games that target a range of soft skills by simulating real-world tasks in a virtual environment. The game designed to measure problem-solving skills gathers metrics on task completion, time management, accepting instruction, problem identification, solution identification, and self-regulation. This paper describes the multi-year process of development and testing of this game, the results obtained from pilots in the Philippines and Morocco, and the implications for strengthening problem-solving skills among youth worldwide. Cite this paper: Pouezevara, S., Powers, S. Strigel, C., McKnight, K. (2019). Assessing soft skills in youth through digital games. ICERI2019 Proceedings. 12th Annual International Conference on Education, Research and Innovation (ICERI), Seville, Spain. p. 3057-3066. https://doi.org/10.21125/iceri.2019.0774

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